Ok, some tips on the 3 Citadel 5-men. I did it from memory, to help myself, so help yourselves:
Forge of Souls (FoS)
Bronjahm: : VERY EASY
- Deals shadow dmg.
- Use shadow ward (and ask for priest/pala shadow prot buff/aura) and shaman tremor.
- When someone gets "corrupted soul", a fragment is created that heals the boss. Kite the fragment and destroy it asap.
- At 30%, the boss goes to the middle and generates a swirling AoE. Stay in the middle as much as possible
Devourer of Souls : VERY EASY
- Deals shadow dmg.
- Use shadow ward (and ask for priest/pala shadow prot buff/aura)
- When he casts Mirrored Soul, stop dps, as your dps damages those debuffed with it.
- When he casts Unleash Souls, lots of unkillable mobs are created. Kite them and teleport to escape their hits.
- When he casts Wailing Souls, don't stand in front of him.
Pit of Saron (PoS) - ah the great outdoors
Forgemaster Garfrost: VERY EASY
- Tank+spank with a few twitches
- Deals frost dmg => Ask for palading frost aura.
- When he hurls a massive saronite boulder at you, move from spot.
- Every time he does his AoE thingies, go behind the saronite boulder to block LoS.
- Don't stay in front of him, he does some cone based dmg.
Krick and Ick: VERY EASY
- Hit Krick until Hick shows up. Then hit Hick.
- Use the "Big Bad Wolf" or "Leviathan" methods to stay as far away as possible from Ick and ready to run, when he starts "chasing you".
- Move away from poison clouds.
I did most of the fight with only 1 dps (me) and it was doable. Just becareful on the righ side, there's a corridor made of wood, you can go inside but Ick will hit you from outside, so you die. I did.
Scourgelord Tyrannus: SO EASY I BARELY REMEMBER IT
I know there was a wyrm, but we smashed it too fast, can't really remember details, and don't want to use Wiki for spoils, at least for now.
EDIT: Now I remember a bit. The wyrm drops icy patches that the tank has to go with Tyranus, otherwise he heals(?). Also, when he is empowered, the tank just has to stay on a patch and wait for the empowerment to be over. But casterwise.. it's tank+spank.
EDIT2: When the boss buffs Overlord's Brand on you, stop dps for the buff duration, as every damage you do to the boss is reflected to the tank.
Halls of Reflection (HoR)
- The hard parts of the dungeon are not the bosses but the waves and the quickness the gauntlet starts after a boss kill. So loot, eat, drink, fast.
- Always go for Priest --> Mage --> Hallucination --> Rifleman --> Melee. Kill them in this order and you got no problems. Stay away fom Hallucination. It explodes.
- If you've got plenty of food/mage, eat between waves. You have 2-5 secs if you're fast.
- In the LK gauntlet, keep walking, AoE kill the non-Elites first (let them all come as they take a bit of time to arrive after being thrown by the LK).
- Kill the abominations and Witch Doctors in this order (?). Use Shadow ward/prot.
Falric: EASY
- Tank+Spank.
- He fears => tremor totem and fear ward tank.
- Deals shadow dmg. Use shadow ward (and ask for priest/pala shadow prot buff/aura)
- He gets an increasing dmg reduction buff, so keep pounding him. Dot a lot for fears. I think Curse of Agony is better in the last stage then Curse of Elements. Affliction spec. will probably rock here.
Marwyn: VERY EASY
- Tank+Spank
- Deals shadow dmg. Use shadow ward (and ask for priest/pala shadow prot buff/aura)
- Move away from Corruption wells.
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