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Monday, March 15, 2010

10/12 ICC10 and 5/12 ICC25, stuck at Sindragosa

This weekend we pwned every ICC10 boss, including 2-shotting Blood Queen Lathaniel, until Sindragosa.

The queen is so easy, just set a bite priority, then rock your dps, get together when linked, and spread during air phase... oh and run away on swarming shadows.

Sindragosa... that's a completely different matter.

The first phases, ground and air, are very easy. Stop when debuffedx5, use teleport to get away when pulled, and during air phase, spread out, get away from marked ppl, and slowly dps tombs, while rotating to LOS the bombs.

As to P3... a nightmare. It seems easy in theory, ie, when marked, run to a spot, everyone else (?) dps the tomb while LOS'ing the boss to clear the debuff... run away when pulled.. rinse and repeat.

In practice... it's way worse.
Or the healers are LOS from the tanks and they die, or the dps are to slow to dps the tomb, or to move away, and pretty soon there are 2 tombs, or the Instability soon kills someone that forgot to stop dps, or someone gets pulled and does not get away fast enough... miriads of problems.

We tried a few times on Sat and 10 times on Sun. No way.

The best we could do was 20%.. we tried with the standard positioning, ie, Sindra with the tail to the stairs, and then with Sindra head near the stairs, and the spot in such a way that the healers dont get LOS to the tanks, but neither worked.

I wonder why...

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