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Sunday, March 27, 2011

An epiphany - Why was it so fun ?

Yesterday I joined a party with my leveling mage (near 84).

It was a major source fun. Why, you ask, do you like playing a mage ?
No, no, not that. It's dull, boring, in normal conditions, specially in arcane mode (tried and *HATED* it).

But yesterday there were no normal conditions. The tank was a DK lvl 85 with 107K, some intellect gear equipped, and had no idea whatsoever how to keep a multiple of mobs threatening him. He tried, for sure, but failed miserably.

Oh, and I forgot to tell the instance... Stonecore :)

What happened ? We managed the first wave, mainly because of my multi-mob CC ability, frostnova'ing, ring of frost'ing, sheeping, blinking, blastwaving, dragon breathing, iceblocking, etc. On the second wave we wiped. On the third wave dpsers were kicking him, but I decided to say "no". So we went on. After a bit, the healer threatened to leave if we didnt kick the tank, dpsers left afterwards, and healer left too, so I was left alone with Louisa, my beloved DK tank.
After a bit, a new fellowship joined, and we continued. I kept doing my job of keeping ppl alive. Healer was running around, hunter was running around, tank was running around, mobs were running around. After the dragon, on the sentry pulls, of course all hell broke loose, as he pulled the first group, and got the ogre bonus, and later the sentry calling another group bonus. More wiping, and this time, the kick succeeded :(

Why such a long story ? Well... it was fun. It was so fun my belly was hurting from laughing. And why was it ?

Because it looked like a PVP fight, and it wasn't. It was a PVE fight, but without that stupid artificial thing called "threat". There's no such thing as threat in real life War. In War, the opponent goes for the weakest link, not for the strongest.

It's not the first time it happens, it always happens when a tank dies. And it's always the same thing, players start playing much more efficiently and having fun with their class when the tank dies and there are 1 or 2 mobs on the loose.

But yesterda the tank was alive, everyone was alive, and fighting for their lives. For real !

And so, I imagined how it would be if all trash fights, in all dungeons (may be bosses too), how all PVE would be if there was no threat, or if the threat was 90% removed, so that a tank could catch the attention of others, but only briefly, only if there was not much dps/healing involved.

The fights would be real fights, with interrupts, with multiple CC, with a little more coordination required, but a LOT more skill required, not a LOT of more gear required, like it is nowadays.

In conclusion, without or with little threat, WoW dungeons would be GREAT !

Blizzard tried something like this with the Faction champions in Trial of the Crusader, but unfortunately, it only had the classes we know. The best part is that it was a randomized set, and in HC mode, mobs were untauntable. The worst part ? Of course, it was a 10-raid, you needed a guild, or an achievement, or be overgeared, to get in. Otherwise you were stuck doing stupid tournament dailies outside.

So, again, RANDOMIZE trash. WoW would be BETTER. More skill, more attention required, less gear ! Less automation. Less "playing with your eyes closed"

Time for Blizzard to start thinking, not of "heroic modes", but of "real war modes". Probably too late for me anyway, but still...

This was my epiphany during last night's wait for the Australian F1 Grand Prix to start.

2 comments:

dário said...

olha la o LOTRO e free to play agora nao e?
tou a pensar em testar o jogo novamente. se bem k os graficos daquilo sao horriveis....

Pedro Lucas said...

Yep, F2P. Experimenta. Agora já suporta dx10/11.