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Monday, September 22, 2008

Brewfest vs Warhammer !


Finally, my Warhammer Age of Reckoning (AoR) arrived. Installation wasn't a snap because it requires a weird Direct X9.0c version that I supposedly had (according to dxdiag), but it seems it missed a DLL, so a specific DirectX had to be installed for XP. Also, the CD2 failed to read and nearly had to reinstall CD1, which takes an hour. Oh well, 2 hours later, AoR was ready to go. And so it went.
Results: Looks like a nice game, looks like a nice WoW copy embedded in the Warhammer universe (Altdorf, Grimmenhaven, greenskins, bright wizards, all the crap).
However, it has a problem. It's excruciatingly slow and laggy.
Sure, WoW was like that in the first days, and 3 years passed, it's smooth as baby skin. The interface is roughly the same. The quests are around, there are also Public Quests (PQ's) that one can do in the vicinity of others, and still get a loot, which is measured by each personal contribution to the objective (usually a Champion or Hero, equivalent to the WoW Elites).

There are many PvP (called RvR) quests, so one has to engage in battle very soon.
I spent several hours inside, got myself to a lvl 8 bright wizard, and went through much of the Tier 1 Order scenario. As we go higher, we start to go further and further into enemy territory, so we do have to fight against others.
The fight is laggy and not working quite well, with spellcasters in disadvantage against melee's.
PvE fight suffers from the same problem but the server is much slower in its fighting pace, so we come up victorious easily.
Another thing that is not working, or is at least different is the pulling thing. You can have 3 PvE enemies close to each other, and you can pull each other standalone. It's not very realistic.
The graphics are superb ! Altdor is very beautiful, but also so slow I don't think we'll have Tier4 battles anytime soon inside capitals.

As to WoW, Brewfest has started, so I'll go and hunt my rewards, namely an epic Kodo.

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